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Exhibitions Study: Poor Things

已更新:2023年4月22日

During Monday's gallery visit, I was inspired to start a series of pattern experiments based on these inspirations.


Throughout the exhibition, each artist presents and discusses in a new and interesting way. To be honest, the forms of expression are not very strange: just the usual art forms including painting, sculpture, installation or new media, etc., but when they are used to present a particular idea, the preciousness is highlighted, and at the same time, their forms of expression inspire me a lot: some of them do not belong to the realm of graphics, but maybe they can be combined with graphic design in an interdisciplinary way.


Analysis


1. The use of digital media art




At the exhibition, I noticed that many of the artists referenced electronic screens or used electrical technology to complete their installations. For example: Renaissance Man. I really liked this approach: art and electronics are combined to 'digitise' art, relying on modern electronics.


In a society where modern conditions of production are omnipresent, life itself appears as a vast accumulation of landscapes, where everything that exists directly is transformed into a representation. In today's modern explosion of pictorial information, the landscape has become, as if by foresight, a complete normality. We attempt to use absurd, witty heterotopic landscape drift reconstructions to surreally recreate moments of everyday enslavement to the landscape. I've seen many installations done using digital media art, but how does this approach fit in with print?


I have done some brief research:


A. The Frameless exhibition in London

This was an exhibition I attended earlier this year in January and I think it was a successful combination of digital media art and graphics.




A labyrinth of colours, shapes and forms is constructed to discover abstract art in a way that has never been done before. Accompanied by musical frequencies, some of the classic graphic works: such as Mondrian's Composition, where the elements of the work are broken apart and reorganised in different ways.

Our world has always inspired artists, and how they see it has always inspired us. In the construction of panoramic scenes, visitors are thrown into a sea of crashes, relax in idyllic landscapes, explore bustling cities and stand on the edge of fiery volcanoes.


The scenes are drawn from some of the most famous paintings: a scene that immerses one in a flat painting, completing the transformation from two to three dimensions and giving the viewer a new perspective on the work.







B. Quantum space

"Quantum Space" is a large interactive projection installation that creates an abstract quantum world for the viewer. Here, each person can become a tiny point of light and a great creator, creating harmony in a chaotic universe. The viewer can see a digital reflection of themselves made up of points of light on the projection installation. All the points of light are in constant motion, and every movement of the viewer affects their trajectory, colour, lifespan and texture. Familiar phenomena such as fire, auroras, meteor showers or liquid streams can also be seen in the abstract images. In this space, one is stripped of the shackles of imagination and creation, or becomes a ray of light or a speck of dust in an infinite universe. The projection principle is as follows: the depth camera in the installation captures the viewer's silhouette in real time, which is converted into a digital signal by a specific programming algorithm, and the installation converts the digital signal into points of light with different visual patterns and presents them on the screen.





C. Non-thought


"Fez is an interactive art sculpture that responds to the viewer's touch. In the absence of interaction, the geometric pattern on the surface of the installation changes randomly according to certain rules; once the viewer interacts with it, i.e. when there is interaction, the randomly changing behaviour of the pattern is interrupted and changes in response to the participant's hand and body movements. The installation shapes a specific artistic experience by presenting geometric patterns, natural movement trajectories and synthetic audio taken from nature, and the whole experience is divided into four parts. The art experience is designed to resonate with people.




2. The presentation of graphic patterns


I have also focused on the presentation of graphic patterns by artists, whose refinement of form, use of abstract shapes, colour schemes, choice of materials and forms of pattern recombination are all worth studying.



Collage, cut, arrangement, composition

Printing, overlap, transparency

Space, composition

Colour, brushstrokes


Space and Perspective.

Wonderful use of dots, lines and surfaces.



Combination of photography and texture.


My Record:

In this section I was inspired and carried out a series of graphical experiments, which are documented in the next Blog.



Break time at Cafe





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