Initially, I intended to make a purely online game and wrote LOOP. but at a later stage, I changed my mind and thought that this game could be combined online and offline. The reason I built this simulated community is because we can't really have GENZ living independently in a community right away, but there are many parts of the game that don't require these prerequisites, such as redeeming points, sorting garbage, and so on. So my brand will also pick these parts to create real-life stations for players to participate in offline. So I added some other ideas.
Opportunities and challenges are the focus of my second semester research, and I have compiled the results of last semester's research and selected some of them as opportunities and challenges in the game. The occurrence of each type of event represents either a point or a deduction. Points are monitored and calculated in the background of the system.
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